collective

 
Web acceded.blogspot.com

Geometry Wars creator Interview



Geometry Wars creator Stephen "Cakey" Cakebread was interviewed fortunately by the folks at Eurogamer, and found out the makers high score: 2.1 million.

The interview also talks about the popular appeal of Geometry Wars, and goes into some of the development process behind the game. What's entirely lacking, however, is any hint of a sequel.


"We wanted to do a sequel to the (original xbox easteregg)game, but the eventual decision to do it for Xbox Live Arcade came down to the amount of time I'd be able to spend working on it," says Cakebread when we ask how it ended up on Live Arcade. "If I'd been doing another Easter egg, I'd have been lucky to be able to get a week out of the main schedule, which would never have been enough time to do the game justice! However, because it potentially has its own income, we could afford to spend more time on it. In terms of programming, it's pretty much identical to any normal game, and apart from a few restrictions (such as fitting on a memory unit), generally we're free to do what we want." Cakebread also had help from three people on sound effects, while the chap creating some of the music for Bizarre's Xbox 360 racer PGR3 also contributed music.

Please Comment

Comment relevant to this blog entry: promotionals or inappropriate comments could be removed. Email are not displayed or required to confirm your comments. You can use some HTML tags, such as <b>, <i>, <a>. However, line breaks and paragraphs automatically convert leaving no use for some tags.

0 Comments:

Post a Comment

<< Home


See my complete profile

Home | About | Buzz | Help | Language | Developers | Gear | Copyright © 1999 - 2006 Google